(+9 Carry Load, +2 Passive Agility). (+5 Health). (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. (+3 health). (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. At 3 stacks a halo appears that allows you to slide further. here's the stats: 25 stenght. If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw, Armor Piercing [Rare Talent] - Your bullets now ignore 25% of an opponent's armor. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to yourself. Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. Also grants immunity to the Flame Blind mantra. Reduces falling speed and prevents fall damage. Insanity to damage formula is a curve. (+1 Elemental Intensity), Prerequisites: Silencer's Edge and 65 Galebreathe, Silencer's Edge [Galebreathe Exclusive, Common Talent] Meleeing a 'Suffocated' opponent will grant you a speed boost. Crit procs are indicated by a red visual effect. Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. (+4 Elemental Intensity, +2 Health). (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. Intelligence gives you more ether and reservoir so that's useful. (+3 Health), Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor (20 second cooldown). Complete Alpha's quest. Prerequisite: 20 Agility, Hell's Partisan, Flamecharmer [Character Exclusive, Flamecharm Exclusive] - Grants you the ability to command Fire as a Flamecharmer. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. (+3 Passive Agility, +5 Health). Can even glide from major islands to another nearby. Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. 100 medium. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. (+5 health). How charming! Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. Mirage From the Deep [Common Talent, VisionShaper Exclusive] - Pressing X while in your Illusionary Realm will consume 15% of your current health , and cause you to leave early, leaving behind an illusion of a predator from the deep. Prerequisites: Unknown amount of Flamecharm, Unknown amount of Fortitude. New to the Wiki? Termite [Common Talent, Unlockable Talent] - You can eat things most would consider inedible. (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. "Larger foes" being anything that isn't a humanoid NPC. Shoulder Bash - Rush into your enemies with your full physical force. Speed Demon [Rare Talent] - Your attacks now inflict bleed. Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. Starting at 20 Charisma, you can get Vow of Mastery. (+5 Health). (+5 Elemental Intensity, +3 Health). (+6 Passive Agility), Steady Footing [Common Talent, Agility] - You're much more resistant to being pushed around. (+3 Elemental Intensity, +3 Health). Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage. (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. Dragon's Song [Common Talent] - Using a mantra after an uppercut reduces its cost. Stacking 7 ice crystal make them explode. (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). (+3 Ether, +2 Passive Agility). Certain talents are given when a specific outfit is worn. (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. You can find a more detailed list of Physical Mantras here. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. The resulting potions' effects are strengthened as if 2x ingredients were used. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). Passive insanity gain from The Depths is reduced. Your Dawnwalker mantras are empowered after getting hit by Shadowcast. These Talents are designed to make you more effective in water. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Breathing Exercise [Common Talent] - Your sanity recovers more quickly once out of terrifying situations. 5 second duration. 1 Legendary Talents have been removed from the game. (+4 Elemental Intensity, 3+ Health). Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Rally [Shield Only] - Absorb incoming posture damage for allies around you - While active your posture, Prerequisite: 10 Fortitude, Using a Shield, Reinforce - Up defense for you and allies around you, Brace - Gain hyperarmor on your attacks for a short duration. Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. Obtained after fishing 25 times successfully. (+5 Elemental Intensity, +3 Health), Frozone [Rare Talent, Frostdraw Exclusive] - You are no longer required to be over water to use Ice Skates. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. The Card, "Exploding Mirage Clones" will always explode with the original red flames, even if you've obtained the Azure Flames card. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. These Talent are meant to make maintaining your ship easier. Adept Shadowcaster [Shadowcast Exclusive] - You can now obtain 1-Star Leveled Shadowcaster Mantras. Fire Blade - Slicing blades of Flame. Pack Mule [Common Talent] - The max quantity for food you can hold is increased by 5. Emergency Repairs [Common Talent] - Your repairs are more efficient when the ship is on low health. The effect procs when hit by a mantra that is not within the Attunementless category. (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. You'll get along famously with the other patrons at the tavern. Bypass the reduced posture reduction of shields. (+4 Elemental Intensity), Gale Dash [Rare Talent] - After Dodging an attack successfully, your next dash will be a Gale Dash. Status effects, good or bad, are shorter. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. (+5 Health). Also seems to provide some resistance to the Gale. You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. I am thinking of going to 100 to max it out, but I am wondering if there is a point. Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. Deepwoken Wiki is a FANDOM Games Community. Vow of Mastery acquired by collecting 25 + Charisma. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. (+10 Health). (+4 Ether), Anxious Guard [Common Talent] - Hitting an enemies block causes their parry window to be lowered. yurrr listen man. (+3 Health), Can be identified by purple aura surrounding the character, goes on?? (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. (+10 Sanity, +1 Posture), Prerequisites: 15 Willpower, 15 Fortitude. (+3 Health), Prerequisites: 55 Intelligence, Drank Potion, Scaredy Cat [Common Talent, Agility] - When enemies initiate a fight first, you gain a speed boost. Produce Spark [Flamecharm Exclusive, Common Mantra Card] - A simple production of Flame for the use of making Campfires. Heavy Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Heavy Weapons attribute to its fullest. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. (+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. (+10 Carry Load, +4 Elemental Intensity, +3 Health), Thundercaller [Common Talent, Thundercall Exclusive] - Grants you the ability to command Lightning as a Thundercaller. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. If free will is an illusion, why not make it a convincing one? Essentially, anything in the monster category that is not a Mudskipper or Angel. Finesse [Common Talent, Agility] - You pull your weapon out silently. (+2 Passive Agility, +2 Health). Discharge [Common Talent, Thundercall Exclusive] - On 5th successful attack you will discharge static dealing lightning damage to those nearby. If the song permeates everything, then let it be your conduit, and you its master. Strong Leap - Kick off the ground with your strength, sending you into the air. (+1 Passive Agility). Does not ricochet off of Walls or objects. Ice Beam - Release a ray of ice that freezes what it hits. "Max ether" translates to having more than 95% ether. Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. (+5 sanity). If you were to catch fire while on ice, gain total immunity to the burning status effect. Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. Eureka [Rare Talent, Intelligence] - Receive ether back on every successful. Quest giver located at the gate to burning stone gardens. The Vesperian Race's Innate talent will only provide 3% resistance instead of the usual 5% when stacked with this talent. Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. Lasting Charisma - Enemies charmed by your mantras are charmed for longer. Allies who are charmed get up in 5 seconds instead of the usual 10 when knocked. You just wont get the extended speed boost on monsters. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. You cannot roll Eruption Path: Lava Serpent with The Final Act. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. Continuous use allows automatic dodging when using your movement keys. Excavator [Common Talent] [Quest Talent] -Chance to receive two sets of ore when mining. Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. (+10 Ether, +3 Health), PEN calculation: incoming PEN * 0.75 = reduced incoming PEN, Giantslayer [Common Talent] - Deal more damage to larger foes. NPC is located at Songseeker outside of the mineshaft entrance. Sing - Charm those around you with your powerful voice Talents. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. (+1 Passive Agility). Reflected damage is stored in the repulsion itself. (+2 Passive Agility, +5 Elemental Intensity, + 2 Health). (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. Vow of Mastery Deepwoken is the talent that enhances the force and power of the character. Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. (+3 Health), Showstopper [Rare Talent] - When an enemy would roll through one of your physical attacks, stomp the ground, dazing anyone nearby. Pure Iron, and Pure Gold are not able to be turned to a blacksmith. Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. The sound beneath the waves. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. (+1 Posture, +4 Carry Load). Tacet Drop Kick - Disguise yourself in tacet and drop kick your enemies. Fire Forge [1 Star Mantra] - Throw a Dagger at small range. During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). Champion's Regalia [Rare Talent] - Flourishing an opponent grants you 1.5x posture damage for 10 seconds. (+4 Elemental Intensity). You cannot roll Risky Moves with Safety Dance and Observation. 30 Strength (Ash Slam, Bulldozer, Spine Cutter) 40 Fortitude (Exoskeleton, HP, Warriors Respite) 25 Agility (warding radiance, speed demon, risky moves) 2 Intelligence (celtor) 40 Willpower (Azure Flames, Blindseer, health talents) 2 Charisma (celtor) 100 Weapon (damage) 80 Flamecharm (Level 5 Mantras) Sing - Charm those around you with your powerful voice. (+2 Elemental Intensity), Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. You cannot roll Conditioned Runner with Fishman. Unlock requirement: Wipe with the Iron Gut talent (can be given by armor). (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy. The enemy must not be in combat to trigger this effect. (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. Command: Fight [Common Talent] - Command your servants to fight for their master, granting them enhanced stats for a duration (+4 Ether, +4 Health), Prerequisites: 30 Charisma, Vow of Mastery, Effect: Buff speed slightly and major power boost, Command: Leech [Common Talent] - Conjure the ether of your vow into essence and transfer it to yourself. Power. 3 Legendaries - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. (+5 Elemental Intensity). The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. (+9 Carry Load, +1 Passive Agility, +3 Health). (+3 Elemental Intensity, +1 Health), Absolute Radiance [Common Talent, Dawnwalker Exclusive] - Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period. Deep Wound [Common Talent] - Assassinating a target with a dagger applies anti-heal for 20 seconds. While not empty, receive 5% less damage from every source. Power Icon indicates a level-up at the top center of your screen. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. ago. Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. Taunt - Taunt those around you, causing them unable to jump and to take more damage. Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. (+1 Passive Agility, +2 Health). Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. The Ether cost of additional modifications to your Mantras is now reduced by 20%. If Phoenix Flame is activated by the use of Flame Within, the healing is reduced to 25% instead. Prerequisites: 50 Fortitude, Knight's Rally, Spare Nails [Common Talent] - You always keep a couple spare. Certain cards that have an alternate use can be also handed out in a deck alongside your ordinary talent cards, such as Fold or Legendary Echoes. From each according to their ability, to each according to their needs. Prerequisites: 75 in any Weapon Mastery stat, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. Strong Left - Show your foes your strength. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. (+1 Elemental Intensity, +1 Health), Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. True Pain [Rare Talent, Light] - Your Critical Strikes Can Now Crit (+2 Health), Chilling Flourish [Common Talent, Frostdraw Exclusive] - When flourishing an enemy, they leave behind a trail of ice in the direction you send them. (+1 Passive Agility). Prerequisites: 30 Galebreathe, 30 Agility, Stifled Jump [Rare Talent, Galebreathe Exclusive] - Enemies who jump while suffocated by you are dazed. Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. (+4 Ether, +4 Health), Prerequisites: 25 Charisma, Vow of Mastery. (+2 Health). Synergizes well with Aerial attack Talents. Strength Fortitude Agility Intelligence Willpower Charisma. Points Remaining: 327. Also slows you. Restore 5% Posture on a successful dodge. Nepotism sure does pay! Flaming Rebound:[Rare Talent, Flamecharm Exclusive] - Flamecharm mantras now grant extra tempo upon landing (+3 Elemental Intensity). (+2 Passive Agility, +2 Health), Pitcher [Common Talent] - You can throw things further. You heart heart with the world itself, as the Stars above watch over you. When you power up, you'll receive two hands containing five to six Talent Cards. Trained Fist [Common Talent] - You can now equip Cestus. These Talents are meant to reap the reward of your latest hunt or trick your enemies. (+3 Health, +5 Ether), Prerequisites: 15 Strength, 5 Intelligence, Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Warden's Blades - Creates 4 spinning blades that revolve around you very fast. Strong Hold [Common Talent] - When above half health and two-handing, posture damage taken is reduced. The player will say "Hey, over here!" Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. (+4 Ether, +3 Health), Prerequisites: 75 Charisma, other Vow of Mastery talents, Blade Dancer [Common Talent] - Landing a hit removes your roll cooldown. 40 agility. 25 charisma. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. You are resistant to charms and tricks. (+1 Passive Agility), Prerequisites: Unknown amount of Backstabs, Conditioned Runner [Advanced Talent, Agility] - You regenerate health faster than normal when sprinting and under 75% health. Perfect Flash [Rare Talent, Intelligence] - Having full health causes your mantras to do 1.25x damage. Prerequisites: Wind Blade, 20 Galebreathe. Your Natural Armor will resist 10% Physical Damage when active. Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. (Do a large punch that knocks back and deals damage in a small AoE in front of you). (+1 Posture). (+4 Ether), Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. Effectively, your enemy is stripped from their shield. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. Stacks with other means of fall damage reduction. (30 Second Cooldown) (+10 Sanity). (+5 Health), Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. Fire Gun - Upon activation, shoot a rapid bullets made of flame. (+2 Passive Agility, +2 Health). Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. (+4 Ether, +7 Reservoir), Static Link [Common Talent, Thundercall exclusive] - Flourishing an enemy creates a static link between you and your enemy. It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. ", which has a chance to automatically cancel the grip attempt, forcing the target to attempt a grip again. This is similar to guards calling for help. User is covered in a blue highlight when the effect is active. You remember the warmth of your youth. You will automatically gain this at Power 10 on all new slots. (+1 Passive Agility, +3 Elemental Intensity, +1 Health), Prerequisites:?? Block/Dodge/Parry/Hit ), Dark Synergy [ Shadowcast Exclusive ] charisma talents deepwoken Bodies that you burn to death explode! Up, you & # x27 ; s useful which has a chance to automatically cancel the grip,! Them instantly very fast healing is reduced charisma talents deepwoken Prophet of the usual %! Be in combat to trigger this effect on its critical attack with a shield no longer slows down! Damage when active Driftwood and mod the Mantra again to benefit from the reduced cost half and! Be lit on fire, it spreads to yourself Support, mobility, combat, it... 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